While the elven-made Galdring Bridge to the east provides passage for those on horseback or afoot, for those moving heavy goods on wagons, the crossing at Balesford is the only option. It is also known as the home of the Evenstars, a famous adventuring group who retired here. Named after the bell tower on the hill to the north of the town, Bellburgh trades in ghostlight pearls, fish and cattle from the surrounding farms. Trade is the life’s blood of Glades Hollow with markets for everything from Bladesmore’s iron and metalworks, to Daltons Mill’s textiles to be found in its streets. Sprawling over many acres the city is almost exclusively composed of the single-story housing preferred by its halfling residents. Despite this the tower’s appearance means its residents are rarely troubled and the Border Guard see this as an easy assignment.Īs the only true city in the region, the Daler of Dales Hollow reports to and advises the council in Gladhome on behalf of the region. On closer inspection the red is revealed to be rust and the surface of the tower oft patched. Rumoured to originally have been the work of dwarves the solid iron walls of this watchtower are streaked with red and its strange architecture is imposing. The legends also tell that the unquiet shades of his men still lurk in the mortar of the walls. Added to that local legends tell of Commander Skal who became corrupted by the darkness of Dol Alten, often taking long walks in the forest alone, until one night he poisoned his men and fled into the forest forever. As well as constant work to repair the outer walls, and the dank surroundings, soldiers here see more combat than at any of the other forts. This rundown fort is seen as a punishment duty by the Border Guards. Several new walls have been built in an attempt to protect the small town, but it continues to grow beyond the defences. Over the years many bold merchants have settled in the shadow of the keep looking to capitalize on the trade with soldiers, and following them came more and more civilians. The main force of the Board Guards is housed in this much extended keep. Locals often complain about the cost of training and equipping the soldiers but rarely when veterans can hear. Manned by the Board Guards, these three forts are the region’s main defence against the constant incursions from Dol Alten. The setting for a campaign I’m currently running using my homebrewed world of Erdela, the information presented here gives a potential GM plenty of locations and potential conflicts to begin a game set in this region. Named for the Galdring river that flows into the Sea of Stars, the river acts as a natural defence against the horrors to the north while the southern bank’s fertile soil supports a large community of farming families. In her Introduction Tymieniecka points out that the tragic and the comic might be complementary in their respective sense-bestowing modes as well as in their dynamic functions they might both share in the primogenital function of promoting the self-individualising progress of human existence.įor the first time in philosophy, laughter, mirth, joy and the like are revealed as the modalities of the essential enjoyment of life, being brought to bear in an illumination of the human condition.Far to the north of Wexfold, is the region of Galdshire. This challenge to the popular attitude strikes into new territory, relating such matters to the profundity with which we enjoy life and its role in the deployment of the Human Condition. Why this favouring of sadness over joy? Can it be justified? What are the criteria by which the significance of comedy can be estimated vis à vis tragedy? Questions such as these underlie the present selection of studies, which casts new light on the comic, the joyful and laughter itself. Philosophy, art criticism and popular opinion all seem to treat the aesthetics of the comic as lightweight, while the tragic seems to be regarded with greater seriousness.